Factorio’s next major update will be a swansong, as Wube Software “shift the focus onto long term support” and new projects


Clunk. Kachunk. Thunk. That’s the sound of Factorio’s last major update being smushed into shape, before the factory sim is left ticking away in the background while devs Wube Software turn their attention to new projects. Yep, following ages in early access and some chunky DLC following its full release in 2020, Factorio’ll only recieve minor tweaks once this last big update arrives.

Wube offered a glimpse at how work on this final update, 2.1, is going in their latest dev blog. “Generally, we are happy with the game design of Factorio and Space age,” they wrote. “The progression is good, things are mostly well balanced (one or two exceptions), and there isn’t anything we feel is majorly missing. That is to say, we didn’t go into 2.1 development with grand designs of large new pieces of content or huge features.”

That means no new planets, new enemies, new research trees or new resource chains, with the update instead being confined to the likes of quality of life tweaks, “some small features”, and modding improvements. 2.1 should come out in experimental form by the end of June, meaning you’ll need to opt into it as is typically the case with beta updates. Wube will keep it experimental throughout the summer, in order to give modders plenty of time to update their works.

Then, the chatter got more newsworthy. “We envision 2.1 as our last major update of Factorio, and we will shift the focus onto long term support,” Wube wrote. So things like bug fixes, platform support/compatibility, modding features, etc. Other than that we feel we’ve reached a good place to conclude the active gameplay development.” As part of that transition, various Wube team members will be kicking their work on “other game prototypes/experiments” into a higher gear, though the studio make clear here that “there will not be anything to share for a long time”. This change is also coming with some team rotation in the form of new hires and departures, as devs spread their wings to go and take on new challenges.

As much as Factorio’s one of those games which feels like could’ve just kept chugging away with expansions for years, especially ones as transformative as Space Age, it’s nice to see its developers be comfortable in embracing their desires to move on and look more heavily into fresh challenges which might not whir or belch smoke. As is, the factory sim’ll keep getting bug fixes and mods, so certainly isn’t going anywhere.



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