Green Suits is a surreal platformer stroke JRPG filled with Escher architecture and paranormal investigators



Sometimes I feel that my taste in media is a bit hard to pin down, given that I like shows like Twin Peaks and manga like Chainsaw Man, two series where their similarities mostly stop and start at featuring governmental figures. Enter Green Suits, a game whose dev describes it as those two things fused together, throwing in JRPGs, platforming, and a “drama-based combat system,” to make a concoction that feels catered to me personally.


In Green Suits, you play as a newly anointed supervising agent of the PBI, which I think stands Paranormal Bureau of Investigation, leading a ground of paraphysicists, mediums and psychics to take down “ancient demons, destructive cults and extradimensional colonizers.” Neato!

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There isn’t a huge amount of details about that drama-based combat, but judging from the trailer and the game’s Steam description it sounds suitably silly. You have moves like joke, slap, hide, examine, supervise, revolver, and apparently you have the option to either investigate your enemy’s next actions, predict what they do next, or just try to beat ’em with good ole fashion violence.


I think what’s particularly sold me on Green Suits are two things. The first is the platforming. I’m happy to mess around with a JRPG from time to time, but moving around them often isn’t all that interesting, so I’m pleased to see this one and its self-described “surreal Escher’s architecture” get messy with it. The other thing is just how funky it looks. It’s doing a lot with a little, the character designers aren’t all that complicated but they’re distinguished from one another, there’s weird nonsense everywhere. A tasty visual meal for me!


Perhaps one point of critique I have is a couple of points of memeness, like the “we’re going to have to kill this guy, Steven” and Jamiroquai’s Virtual Insanity references, and direct, legally murky mention of a certain yellow rat pocket monster. Still, game looks cool! You can wishlist it here ahead of an impending demo release, with a full release planned for September 2027.



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