Based on Meccha Chameleon’s incredibly short 2-month dev cycle, its creators have already earned $1 million per day of work


Sometimes I think I understand the scale of a viral indie sensation like Vampire Survivors or Peak taking Steam by storm, selling millions of copies in a matter of days or weeks. Then I look at the numbers from another angle and it hits me all over again: Jesus, that is a lot of money.

This latest mind boggle comes courtesy of Meccha Chameleon, which, as we reported over the weekend, has sold more than 10 million copies in the three weeks since its launch on June 9. That’s a whole hell of a lot for a game developed by two Japanese indie creators, but becomes borderline incomprehensible when you learn how fast the game came together. According to an interview with Japanese publication GameWith, Meccha Chameleon was developed in just two months.



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