The Outlast Trials’ initial playtests went poorly: Designer says 6-year development took ‘a f**king long time’ and ‘a s**t-ton of prototypes’



Gamedev may as well be conducted in a black box as far as many players are concerned, so it can be easy to think of a good game as one where development went smoothly and a bad game as one where things went terribly awry. But in the case of The Outlast Trials, making something sickeningly good took a lot of struggle.

As Red Barrels co-founder Philippe Morin told Gamespot in a recent interview, it took six years to turn the vague notion of a co-op Outlast game into something ready to launch via early access. It was “a fucking long time,” as he recalled it, and the product of “a shit-ton of prototypes.”



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