
Terminator returned last December on the Switch with the release of Terminator 2D: NO FATE, and the team at Bitmap Bureau has now rolled out the first update for the title.
Patch 1 is officially live on all platforms and contains new features, achievements, art, and makes all sorts of changes to other aspects of the game. This includes adjustments to level design, music and sound & much more.
Bitmap Bureau: “Patch 1 for T2D: NO FATE is live on Steam, Epic Games Store, PlayStation, Xbox & Switch! We want to say a huge thank you to the fans. The success of T2D wouldn’t be possible without you, and your support inspires us to continue making the game even better!”
Here’s the full rundown via the developer’s official website:
Terminator 2D: No Fate – Patch 1 (June 2026)
The unknown future rolls toward us… are you ready to face it again?
First of all, we want to thank all of you who have supported Terminator 2D: NO FATE from the beginning. Ever since we announced T2D, the response from fans has been completely overwhelming. Your ongoing support only strengthens our dedication to continue improving the game and delivering the best T2D experience possible.
With that being said, Patch 1 for Terminator 2D: NO FATE is now live on Steam, Epic Games Store, PlayStation, Xbox and Nintendo Switch, complete with several improvements and fixes (full list below)!
But that’s not all! We’re excited to announce Steam Trading Card support for Terminator 2D: NO FATE, including 6 trading cards, 6 badges, 6 backgrounds and 6 emoticons! Head over to our Steam Page to see them up close.
New features
Added a completion percentage to the menu so players can see how close they are to fully finishing the game. The percentage is based on how many paths have been unlocked, difficulties, achievements, secrets and ranks across levels. Location: Title Screen, click on START or OPTIONS (top right corner).
When using the Save Progress feature in Story Mode, the player will now restart at the last checkpoint reached (where applicable). Previously, the player would have to restart the level. Location: START/ STORY MODE, after level continue/exit.
*Excludes Desert Town (1st level) and does not fully apply to levels which do not feature medkit pickups: Biker Bar, Truck Chase, Freeway Chase, Steel Mill, Cyberdyne Infiltration/Assault and Cyberdyne Annihilation (T-800).
Biker Bar – player starts inside The Corral if reached.
Truck Chase – player starts at the T-1000 truck bridge scene if reached.
Cyberdyne Annihilation (T-800) – player starts at the boss fight if reached.
Cyberdyne Infiltration/Assault – player starts at the most recent elevator floor reached, not the medkit.
Freeway Chase and Steel Mill – beginning of level restart only.
Improvement made to the Freeway Chase level. When Sarah is handed a new weapon by John, a “weapon upgrade” sound effect will play. In addition to this, there is also new text which informs the player of which weapon they have been handed.
Improvements & Minor fixes
Achievements
Art
Gameplay Design
Layering Issues
Level Design
For the Steel Mill level, an extra animation has been added where the T-1000 walks towards John Connor to terminate him after Sarah Connor has been terminated. This will only show in certain situations where possible due to level design.
Music & Sound
Fixed a music issue which appeared on 2 separate boss fights when the player died and used a continue. Firstly, on the Future War Retaliation level, the T-999999 first form boss fight had an issue where the level music would play instead. Secondly, on the Future War Redemption T-808s boss fight, the HK-Tank mid boss music would play instead.
Score/Farming
Typos/Text
Other
Freeway Chase: the gun that Sarah started with was wrong for Mother of the Future mode, so the level setup has been changed to match the level run (previously a pistol, now an assault rifle).
Two additional bonus skulls which featured in two of the Story Mode levels (Future War: Resistance and Hospital) have been removed to fix an issue where at times, they prevented players from receiving the “SKYNET SECRET FINDER” achievement. The skulls still remain in Story Mode when the player has 9 continues already and the player finds a secret Skynet pickup. They still remain in Arcade Mode, where they replace the Skynet secret pickups.
Police Station: fixed an issue where, while in cover, going from crouch to standing, the cover animation replayed. Sarah will now jump to the end of her standing cover animation if she was previously crouching in cover.
You can find out more about Terminator 2D: No Fate in our review here on Nintendo Life:








