Bungie already knows “where [it wants] to take the story” of Marathon “over the next few years”.
In a new interview with GamesRadar+, creative director Julia Nardin talked candidly about the future of the studio’s new extraction shooter.
“I don’t want to say it’s completely ‘locked in’ because it’s important to us that our players be able to help shape it,” Nardin said, admitting that working with the players is “part of the magic of playing a live service game”.
“It’s also important that players can jump into Marathon at any time,” Nardin added. “They’ll always be able to uncover the mysteries of Tau Ceti’s past while experiencing its present.
“We want every season to be a new entry point, and for new players to be able to understand what’s going on regardless of how long we’ve all been running.”
Aside from a recent issue with grenades, enjoyment around Marathon since its mid-season update appears to be high, while the free-sponsored kit limited time mode remains a popular presence for eager Runners.
If you’ve not played Marathon, you can read Eurogamer’s 4/5 review in which we wrote: “Not only is Marathon impeccably stylish, but it also backs up that audiovisual flair with sumptuous combat and maps riddled with secrets, surprises and opportunities. After all the hubbub surrounding its development, Marathon’s quality speaks for itself.”







