Divinity will officially wave goodbye to Original Sin 2’s broken armour system



Despite hosting an AMA specifically to answer questions about its upcoming project, Larian remains tight-lipped about Divinity. Sure, it’s the studio’s “biggest game ever”, shifting back to Larian’s own world after the success of Baldur’s Gate 3, but we’re left with little more than an atmosphere after its bloody reveal trailer at The Game Awards.

That said, I don’t really care that much because Larian has confirmed the only news that matters. When asked about the way defences would work in Divinity, head of design Nick Pechenin explained that it would “not keep the magic armor system from DOS2”, and that’s music to my ears.



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