Debate: Is turn-based or real-time-with-pause better for CRPGs?


A whopping six years ago, former features producer Andy Kelly and I had a big ol’ fight. It was a respectful one, though, taking place exclusively in our respective articles regarding the news that Baldur’s Gate 3 would feature turn-based battles. Andy thought this sucked, wishing Larian had stuck with real-time-with-pause. I, meanwhile, was over the moon.

With turn-based battles increasingly the norm for modern CRPGs, though, I thought it was time to relitigate this topic and find out what you, our wise readers, thought. I know you’ll pick the right one.



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