
Hello Heroes! A bold new chapter begins today in Age of Mythology: Retold! With this update, we’re excited to unveil the final offering of the Expansion Pass, Obsidian Mirror, our most ambitious expansion yet – bringing the long‑awaited Aztec Pantheon to the mythic battlefield alongside a host of improvements, fixes, and new content.
Step into a mythology rarely seen in RTS. Obsidian Mirror introduces three all-new Major Gods, powerful Minor Gods, inventive mechanics built around fear, illusion, and sacrifice, and a sweeping 12‑mission campaign that tells an epic story of divine rivalry and survival. Every battle feeds the gods, every sacrifice fuels your empire, and every decision reshapes the flow of power.
Alongside the DLC release, today’s update also delivers some gameplay & balance updates, quality‑of‑life improvements, new maps, editor enhancements, and performance fixes – many based directly on player feedback.
Highlights include:
- Obsidian Mirror DLC now available!
- The all-new Aztec Pantheon with 3 Major Gods and 9 Minor Gods
- A cinematic 12‑mission campaign featuring brand-new mechanics
- New god powers, myth units, relics
- 13 new Achievements, plus new cheat codes, relics
- 5 new random maps inspired by Aztec legends
- Updates to Gauntlet, Blood and Bones Pack, and Ultimate Fan Pack content
- Bug fixes, minor balance updates, UI improvements, and stability enhancements
- Expanded Editor and modding tools for creators
Whether you’re returning to Age of Mythology or experiencing it for the first time, Obsidian Mirror opens the door to new strategies, new stories, and a powerful new vision of mythic warfare.
Dive into the full notes below for all the details – then prepare for battle.
“Titlateuitin!” — To Battle.
Thanks again to our amazing community members, all of whom have helped to make Age of Mythology: Retold a success thus far!
—The Age of Mythology Team
Remember that you’ll need to update your game in the Microsoft Store:
- Open the Microsoft Store.
- Click the [∙ ∙ ∙ ] symbol next to your profile picture.
- Select Downloads and updates.
- Press the Get updates button to automatically detect, download, and install the latest changes to your game!
- Open the game. The title screen should show you on Build 19.10195.
If you are unable to launch the game after downloading the update, make sure you add (or re-add) the Age of Mythology: Retold client or folder as an exception to your firewall and antivirus program.
That’s it; you’re ready to play!
Remember that you’ll need to update your game in Steam:
- Open Steam.
- Click on Library to see your games list.
- Click Downloads at the bottom of the Library window.
- [If the new build does not download automatically,] click the Download Now button to manually download the new update.
- Open the game. The title screen should show you on Build 19.10195.
That’s it; you’re ready to play!
Remember that you’ll need to update your game in the Xbox App for Windows.
- Open the Xbox app.
- Games that are installed show up on the left side of the app.
- Hover over the game or click it, and then select Update.
- [If the new build does not download automatically,] hover over the game, select More Options (…), choose Manage. Under the Files tab, choose the option to Check for Updates.
- Open the game. The title screen should show you on Build 19.10195.
That’s it; you’re ready to play!
- Under the games tab from the PlayStation Home Screen Locate the game and hover over it. Make sure not to select it!
- While hovering over the game press the Pause button (☰) on your controller.
- In the new pop up menu select the Check for Update option.
- If there is a new update available, this will automatically start the download. If your game is on the most recent version, selecting this option will confirm that information for you.
That’s it; you’re ready to play!
Please note that custom mods may not be compatible with the latest game update. If you are experiencing issues launching or playing the game after downloading the new build, try disabling your installed mods before trying again.
Still having trouble? Visit our support site!

From across the ocean comes a glorious new world pantheon.
Obsidian Mirror introduces the Aztecs to Age of Mythology: Retold in a bold, long-requested expansion that reshapes how gods, mortals, and mythic power collide.
Built for players eager to expand their experience and explore a mythology rarely seen in RTS games, this expansion delivers new gods, mechanics, monsters, and an epic campaign driven by divine rivalry. Aztec mythology introduces themes explored at mythic scale in the RTS, with an emphasis on sacrifice, illusion, and the flow of life and power.
We are thrilled to announce that the next DLC for Age of Mythology: Retold – Obsidian Mirror is available now!
We are very excited to finally bring you the Aztec pantheon. The team put our hearts and souls into this one, and we really hope you enjoy it! Thank you for continuing to support the team and Age of Mythology: Retold!
“Titlateuitin (Tee-tla-teh-WE-teen)” – To Battle!
Aztecs Overview
Quetzalcoatl
Tezcatlipoca
Huitzilopochtli
Take command under three new Major Gods, each offering a distinct playstyle.
- Quetzalcoatl, the Feathered Serpent, rules as a wise priest-king, accelerating his people with the power of wind while strengthening culture and learning.
- Tezcatlipoca, the Smoking Mirror, embraces night, chaos, and sorcery, summoning underworld minions and bending reality through illusion.
- Huitzilopochtli, the god of sun and war, demands sacrifice and devotion, granting devastating power to those willing to give everything in his name.
Expand your divine influence with nine new Minor Gods, each bringing unique god powers, myth units, and strategic depth inspired by Aztec legend. Command deities such as Itzpapalotl, the obsidian butterfly of death and magic. Call upon Tlaloc, master of rain and destruction. Unleash Xolotl, whose corrupt influence twists enemies into monstrous forms.
Brand New Campaign: Obsidian Mirror

Obsidian Mirror introduces Fear and Illusion gameplay, offering new ways to dominate the battlefield. Lay traps, manipulate enemy behavior, harvest life force, and construct towers from fallen foes. At the heart of Aztec power lies Tonalli, the essence of life released in battle. Every fallen warrior will fuel divine Favor and empower your gods, driving your civilization forward. Even your villagers can offer their life force when greater power is needed.
The all-new 12-mission campaign tells an epic story of divine conflict and survival. When the eternal rivalry between Quetzalcoatl and Tezcatlipoca destroys the utopian city of Aztlan, Huitzilopochtli seizes the moment to lead his people south in search of a new empire. Meanwhile, Tezcatlipoca escapes through his Obsidian Mirror, crossing continents to recruit legendary allies and reclaim his dominance. Gods will clash, alliances will fracture, and the fate of the Aztec people will be decided by blood, belief, and power.
Obsidian Mirror is a dramatic evolution of Age of Mythology: Retold. For fans who have waited years to see the Aztecs rise, and for strategy players drawn to bold mythic themes and inventive mechanics, this expansion delivers a fierce new vision of divine warfare.
New Features
Included in this DLC
- All new Aztec Pantheon featuring
- 3 new Major Gods
- 9 Minor Gods
- 12 new campaign missions to battle your way through
- New gameplay mechanics and a roster of new units
- New God Powers to master
- New Relics to find
- New Cheat Codes
- New Achievements
New Achievements with Obsidian Mirror
Owners of the Obsidian Mirror DLC can complete 13 new achievements.

Migration
Complete the first mission of the ‘Obsidian Mirror’ Aztec campaign.

Return to Sender
Rescue all captives in ‘Delivery Service’.

Hades’ Ruin
Destroy Hades’ Town Centers in ‘Hells Divided’ on Hard or higher difficulty.

Feast Denied
Prevent Cipactli from reaching the 3rd village in ‘Endless Hunger’.

Smoke and Mirrors
Complete the last mission of the Obsidian Mirror Aztec campaign.

Divine Nourishment
Devote 260 units to the Gods.

It’s a Trap!
Spring 52 Aztec traps on your enemies.

Daily Ritual
Train 260 Warrior Priests.

Eaten Alive
Eat 104 enemies with the Earth Monster God Power.

Surprise!
Successfully ambush 52 enemies from stealth.

Godspeed
Speed up 400 friendly units with the Tailwind God Power.

Dreamweaver
Cause 104 enemy units to sleep with the Lullaby God Power.

Primordial Hunger
Defeat 400 enemy units with the Cipactli Titan.
New Cheat Units
Owners of the Obsidian Mirror DLC can use the following new cheat codes.
| Cheat Code | Description |
|---|---|
| FOUR WAY MIRROR | Gain four random Aztec God Powers (one for Age 1, 2, 3, and 4). Replaces any existing God Powers.
Requires owning the Obsidian Mirror DLC. |
| ALL THE BROTHERS | Spawns the three Teixiptla: Quetz, Huitz, and Tezca.
Requires owning the Obsidian Mirror DLC. |
| AXOLOTL ARMY | Spawns three Mutant Axolotl units.
Requires owning the Obsidian Mirror DLC. |
| BIG FRIENDS | Spawns three Quinametzin units.
Requires owning the Obsidian Mirror DLC. |
| SLAP HAPPY | Spawns three Ahuizotl units.
Requires owning the Obsidian Mirror DLC. |
| BOWLING TIME | Spawns three Ayotochtli units.
Requires owning the Obsidian Mirror DLC. |
| FURRY FAM | Spawns three Capybara units.
Requires owning the Obsidian Mirror DLC. |
| FLUFFY | Spawns three Alpaca units.
Requires owning the Obsidian Mirror DLC. |
| OVERWATCH | Spawns three Chaneque units.
Requires owning the Obsidian Mirror DLC. |
| WINGS OF DEATH | Spawns three Tunkuluchu units.
Requires owning the Obsidian Mirror DLC. |
| CHOMPY | Spawns a Cipactli Titan unit.
Requires owning the Obsidian Mirror DLC. |
| LOVERS | Spawns Iztaccihuatl and Popocatepetl units.
Requires owning the Obsidian Mirror DLC. |
| HUMMINGBIRD | Spawns a Huitzilopochtli unit.
Requires owning the Obsidian Mirror DLC. |
| SNAKE EYES | Spawns a Quetzalcoatl unit.
Requires owning the Obsidian Mirror DLC. |
| JAGUAR | Spawns a Tezcatlipoca unit.
Requires owning the Obsidian Mirror DLC. |
| MINIONS | Spawns Itzcoatl and Tlacaelel units.
Requires owning the Obsidian Mirror DLC. |
| HEARTLESS | Spawns a Copil unit.
Requires owning the Obsidian Mirror DLC. |
| ALL THE CREW | Spawns Ajax, Amanra, Brokk, Eitri, and Kastor units.
Requires owning the Obsidian Mirror DLC. |
| BLACK SAILS | Spawns a Kamina unit.
Requires owning the Obsidian Mirror DLC. |
| TO THE MOON | Turn trees into rockets that fire into the sky for a short time before they come falling back to earth.
Requires owning the Obsidian Mirror DLC. This cheat revives a bug that was occurring with trees during early development, before the initial launch of Age of Mythology: Retold. Physics treated anything on land as if it were underwater, which would send physics objects flying up to become buoyant. |
New Relics
The following new relics are available with this patch:
- Xocolatl: +4% HP for human units.
- Ehecailacocozcatl: +2.5% movement speed for all units.
- Mayahuel’s Maguey: Human units refund 10% of their cost after dying.
- Bone Shards of Mictlan: Myth units refund 2 favor after dying.
- Hummingbird’s Beak: Infantry soldiers have a +0.1x multiplier vs infantry.
- Atlatl of Ehecatl: Archer-type units and buildings shoot faster.
- Xiuhcoatl: Myth units have +15% multiplier vs myth units.
- Treasure of Tlacopan (Campaign Only): Wonders build 35% faster.
- Treasure of Coyoacan (Campaign Only): Wonders build 35% faster.
- Treasure of Mexicaltzingo (Campaign Only): Wonders build 35% faster.
Obsidian Mirror Available Now!
Obsidian Mirror is available now on Steam, Microsoft Store, Xbox and PlayStation 5.
*Owners of Age of Mythology: Retold – Expansion Pass have access to play Obsidian Mirror now.
Blood and Bones Pack DLC – New Additions
This patch brings some new improvements to make your experience with the Blood and Bones Pack even better! The changes added in this patch include:
- 6 new Red Blood Pool variations to increase variety on the battlefield.
- Darker Red Blood! We saw players’ desire for darker blood, and have changed the shade of the default red blood. You can still swap to the brighter color if you prefer the brighter red by changing the setting.
- Skeletons now support a white variant and the option to switch from red to white after a set period.
- Impact effects showing Blood VFX now appear closer to the target under attack for melee attacks. Reduced from 110% to 80% of each unit radius.
- New modder functions to help spawn blood VFX.
- Added new settings to expand how you can customize your experience with the Blood and Bones DLC.
- New setting to show Unique Unit Visuals (enabled by default).
- New setting to show Darker Blood (enabled by default).
- New setting to control the scale of Blood Pools. Defaults to 100% and can be modified between 5% and 200% scale.
- New setting to choose Skeleton Color. Defaults to “Dynamic (Bloodied to White)” which starts as bloodied skeletons and then swaps to white after 20 seconds. The alternative options allow you to set skeletons to be “Always Bloodied” or “Always White”.


Brighter Blood (Darker Blood Disabled) with Bloodied Skeletons
Darker Blood Enabled with White Skeletons
Unique Unit Variations
Players who own both the Obsidian Mirror DLC and the Blood and Bones Pack DLC can play with bloodied versions of two buildings. You can toggle these in the DLC tab using the “Show Unique Unit Visuals” setting.
Aztec Great Temple


Aztec Tzompantli Tower


New Cheat Unit
A new exclusive cheat is available to those who own the Blood and Bones Pack DLC!
| Cheat Code | Description |
|---|---|
| KILLER RABBIT | Summon a stronger form of the Centzon Totochtin inspired by the Rabbit of Caerbannog. These vicious rabbits come from a lineage of man killers. Watch out for their fast speed and multiplication. Weak to Holy Hand Grenades. Requires owning the Blood and Bones Pack DLC. |
Ultimate Fan Pack DLC – New Additions
New additions for players who own the Ultimate Fan Pack DLC include:
- New Golden Statues! Players who also own the Aztec Pantheon can now use Golden Statues with this new Pantheon.
- New Player Icons! You can now use the following additional icons:
Gauntlet – New Additions
The following minor updates have been added to Gauntlet:
- The Aztec Pantheon Major Gods have joined those available to play with and against in the Gauntlet game mode. Newly generated Labyrinths after the patch has launched have an equal random chance compared to other Pantheons to encounter Aztec Pantheons.
- Blessings have been updated to support the Aztec Pantheon. Examples include “Demeter’s Berry Cultivation,” now including Calpulli. And “Odin’s Swarm Tactics” and “Prometheus’ Standardization” now apply to the War Hut.
- Chaos Events and Favor Stash items have been updated to include the new Aztec units.

Developer Note: Reminder that Replays are not compatible between patch updates. Replays are not compatible because the simulation logic changes in ways that cause replays to no longer run synchronously with their original behaviors.
Stability & Performance
- Minor general improvements to stability.
- Fixed a crash that could occur when spawning blood VFX for the Centaur Volley attack or when units die on water due to an extremely rare division by 0 if the game randomized a specific random number.
- Fixed a rare crash that could occur if the spawning of blood pools failed due to missing data.
- Fixed a crash that could occur while loading scenarios if there is an unknown Proto Power ID.
- Updated multithreading on the PS5 to ensure threads were correctly prioritized for performant gameplay.
- Minor improvements to PS5 memory management.
- Fixed a minor bug that caused looping sounds linked to powers to continually add new events without removing older events.
- Fixed a file transfer bug that could have led to instability if some types of file paths were used.
- Speech-To-Text now runs only as a background process if the associated setting is enabled. Previously, this process could cause throttling and performance impacts in some cases.
Localization
- Updates to some translations to improve translation quality.
- Fixed some cases for Turkish where the letter “İ” would be automatically capitalized to “I” in situations where it should remain unchanged.
Graphics
- Fixed a bug that caused Nidhogg to teleport to the ground during its Blazing Strafe attack. Nidhogg will now remain flying above foes at its intended height.
- Fixed some cases where decals using an emissive could flicker.
- Fixed some cases where placement previews for God Powers could show up for unrelated previously cast God Powers.
- Reduced the texture resolution for Blood and Bones Pack Skeletons (2k to 1k textures) as part of improving GPU memory usage.
Audio
- Fixed a bug that caused some icons to be read with the Narrator setting enabled while whispering to other players.
- Minor updates to various sounds to improve consistency and quality.
- Improved the Narration of Friend Requests in the Social Sidebar.
- Fixed a bug that caused duplication of Narration in some situations when playing on Xbox.
- Fixed a bug that caused positional sounds for some God Powers not to work due to a non-functional “positional” attribute.
Hotkeys
- New Hotkeys added:
- Select All Stealth Units
- Select All Stealth Units on Screen
- Select All Ambush Units
- Select All Amubush Units on Screen
- Group for Building Construction Aztec bindings.
- Group for Aztec Town Center Hotkeys
- Group for Aztec Temple Hotkeys
- Group for Aztec Dock Hotkeys
- Hotkeys for the new Technologies.
- Group for Aztec Unit Hotkeys.
- Group for Editor Free Cam controls.
UI
- Restoring Default settings during gameplay will no longer reset your selected Language option. The Language setting can only be modified in the Main Menu, so resetting settings to defaults could have left some players unable to fix their language until after they left their current game.
- Fixed a bug that caused hovering over the Lobby Personality field in the Skirmish Lobby to show random strings. The Lobby Personality and Lobby Difficulty settings now show these titles instead of random strings or restating the selected value as a tooltip in the case of Lobby Difficulty.
- The Temple of Demeter now shows the “Set Villager to Gather At” button, consistent with the normal Temple.
- Moved Lykaon Villager in the Village Center and Citadel Center grid UI to be consistent with the Town Center unit train location.
- Cheiroballista’s “Promote to Hero” ability icon now shows the hero version for consistency with how other “Promote to Hero” icons appear.
- Research Rate data effects for technologies now show values on tooltips. This applies to technologies such as “Forge of Olympus” and the new “Burnt Water” technologies.
- Fixed a bug that caused the Harpy to share the same Grid UI cell as the Siren in the Temple of Demeter.
- When the Ultimate Fan Pack DLC is not installed, you will now see a message indicating why the related settings are disabled in the DLC settings tab.
- The “Demeter’s Berry Cultivation” Blessing now correctly shows in its tooltip that it applies to the Watermill.
- Fixed the hard edges seen for some campaign map backgrounds in the main menu.
- Extra free God Power charges granted in some situations, such as during Scenarios, will now show a visual pip icon for each free charge.

Example of two free charges
- New Game Tab settings:
- Drag-Select Includes Ambush Mode: Toggle this to allow units in Ambush Mode to be selected with other military units when drag-selecting.
- Select All Includes Ambush Mode: Toggle this to allow units in Ambush Mode to be selected with other military units when selecting all units with a hotkey.
- New Sound Tab settings:
- Editor Sound On: Toggle on/off unit and background sounds while in editor.
- Positional Speech: Toggle to enable spatial positioning of unit speech. This affects unit selection and acknowledgment sounds.
- New Controller Tab setting:
- Quick Find Includes Ambush Mode: Choose whether D-pad Quick Find commands select units that are in Ambush Mode.
Controller
- Fixed a bug that prevented modifying Replay Playback speed while playing with a controller. It is now possible to use the D-Pad during replays to adjust playback speed, down to “Slow 4” and up to “Fast 4”. The control is now consistent with what is possible for Mouse and Keyboard players.
- Minor updates to improve how the Radial Menu displays its available options in some situations.
- Fixed a bug that caused Keyboard and Mouse Hotkeys to show on Passive Abilities in the Controller Radial Menu.

Fixes
- Fixed a bug that caused some self-cast abilities to fail when cast with Shift + Q for group casting. Examples where this fixed the ability to group cast included: Shinobi, Oni, Qiongqi, Sphinx, Roc, Avenger, and Einheri. This fix also ensured that the new Chaneque unit can be converted to their Idol form as a group.
- Trees now update their dynamic selection more frequently after chopping. Previously, tree selection would only update after the tree had disabled physics and forced an update. Sometimes, this update after the trees fell would not happen, resulting in a persistent hitbox that made it appear the tree had not been felled. The hitbox will now update frequently as the tree trunk falls, ensuring a more accurate selection experience.
- Fixed a bug that caused some things to be thrown around by Meteor that are intended to be immovable (e.g., Carnivora could be split up with its arms flying all over the place). All units marked Immovable will no longer be thrown by the Meteor God Power.
- Blood will no longer render on units that are under Fog of War.
Developer Note: The change to no longer render blood on units under Fog of War is primarily to make it a little less obvious when scouted huntable units have been killed by other players. Huntable units will continue to be observable in the same way they have in previous patches. The blood effect made it a little too immediately obvious that something had happened while scrolling around the Fog of War.
- Fixed a bug that caused Demeter’s Deathmatch AI Build Order to think it could age up to Mythic with Hephaestus.
- Hit Effect damage over time now tracks the damaging unit and player to ensure bounty-type effects are correctly awarded.
- Medusa can no longer use Petrification on units abducted by Harpy units. The ability will no longer go on cooldown when failing to cast Petrification on abducted units.
All Pantheon Changes

General
- Villagers now all have homing ballistics for their ranged attacks.

Myth Units
Hamadryad (Pan): has had the following changes applied:
- The Hamadryad is no longer a valid target for Shifting Sands or Vortex while in tree form. You can still teleport Hamadryads if they are in their non-tree form.
Developer Note: Players in team games were turning the Hamadryad into a weapon of mass destruction that could be teleported into the middle of armies. The Hamadryad is intended to excel at surprise attacks with its Ambush, but the ability to teleport that Ambush attack exceeded the intended goals for the unit.
- When not in tree form, the Shifting Sands will now reset Hamadryad’s ability cooldowns.
Developer Note: Resetting the ability timer makes it harder to use a timed attack with Shifting Sands.
- Hamadryads will no longer transform when an abducted unit is flown over them.
- Hamadryads will no longer damage abducted units until they start to fall if their Ambush attack triggers from other units entering their range.
Developer Note: Harpy units could fly Abducted units over Hamadryads to trigger an instant kill. The Area of Effect attack for Ambush is not intended to hit flying units.

Major Gods
Tsukuyomi

- New Moon (God Power): When using New Moon on a building that is actively researching technologies, the active research will resume automatically at the same progress, provided it was not selected for free instant research by the God Power.

This patch brings some new updates for map sets, along with a set of new random maps for players to enjoy!
Standard Map Set Updated
- Removed Anatolia, Blue Lagoon, Megalopolis, and Snake Dance.
- Added Cloud Forest, Mirage, Obsidian Ridge, and Watering Hole.
Quick Match Map Set Updated
- Removed Blue Lagoon, Megalopolis, and Snake Dance.
- Added Cloud Forest, Obsidian Ridge, and Watering Hole.
Bug Fixes
- Fixed a bug in Mirkwood that could have caused incorrect constraint placement of some objects while playing King of the Hill.
New Maps Added for Obsidian Mirror DLC
5 new maps added as part of Obsidian Mirror and are available to players who own the DLC!

Blood River Crossing
A sacred river splits the map, with its central crossing forming a contested chokepoint perfect for ambushes and surprise attacks. Huntable animals are plentiful, but gold and wood are scattered across the land.

Cloud Forest
A mist-shrouded mountain rainforest lies along the Aztecs’ migration route, consisting of steep paths and dense canopy. Hidden caves and narrow passes create natural chokepoints, with elevated vistas and hidden caves offering ambush points.

Obsidian Ridge
A rugged highland plateau teeming with Gold and Wood, where narrow passages funnel movement toward the center, inviting conflict to claim its riches. Dense forests, rocky outcrops, and sheer cliffs create strong defensive positions but make navigation perilous, while scarce Food demands careful planning and strategic control of the terrain.

Temple of the Jaguar Moon
Hidden deep within the jungle, a forgotten temple rises amid thick canopy and winding, narrow paths, protected by natural chokepoints, traps, and prowling wildlife. Controlling the temple grants a trickle of favor and expansive vision over the surrounding terrain, but limited open space prevents players from constructing support buildings around the prize.

Valley of the Sun Serpent
Hidden between mountain peaks, this fertile valley is believed to be touched by Quetzalcoatl’s divine favor. Gold is plentiful, and power is within reach, yet Wood is rare, demanding careful planning from those who seek to claim it.

- Silent Sanctuary Mythical Battle: Fixed a bug with Temple of Demeter that prevented the option to train both Harpies and Sirens due to them sharing a Grid UI cell.

General
- Updated Doxygen documentation and the VS Code Extension.
- Many new units, models, and effects to play with in the Editor.
- Fixed some cases where icons appeared incorrectly for terrain tools on Japanese assets.
- World Space Prompts that are attached to units now use the interpolated unit render position for placement instead of the raw unit position. This change helps move World Space Prompts more consistently and smoothly with units as they move.
- Fixed a bug that caused God Power timers to show in the UI as -1 for the player number with an invalid color when triggered by using a CreatePower data effect in the Tech Tree.
- There are now new object total summaries in the Editor debug view that can be opened with Objects > Model Visuals Debug. These show totals in the current scenario, both overall and per player. These can be used as a performance metric in scenarios with many unit objects.

- In the Objects > Model Visuals Debug for any Unit type object you can now use additional context actions when using Right Click.
- Try Select: Will attempt to select the unit in the world.
- Try Select All Of Proto (Per Player in Render Only): Will at least try to select the current unit and then also select all other proto units that match the same ProtoUnit ID and Player ID. This can be useful for finding small objects while editing scenarios.
- Added new controls to reorder Camera Waypoints in the Editor by moving them up and down.
- Added a tool to specify precise Camera Waypoint positions.
- Added an improved Free Camera to the Editor. Can be enabled by navigating to View > Free Camera.
- New hotkey controls are available for the Editor Free Cam.
- Triggers related to Camera Tracks can now be seen in a new UI and clicked to jump to the related trigger.
- There is now an option to save and load Camera Tracks with triggers.
- Added a new Editor tool for viewing a graph of triggers in the current scenario. You can open this UI by navigating to Triggers > Trigger Graphs. Clicking any trigger takes you to the associated trigger. Hovering over triggers shows additional details about that trigger.

- Copy-Paste functionality in the Editor now supports Water with a checkbox to selectively include it.
- New finer Terrain Elevation control available in the Editor when using Copy-Paste functionality.
- Fixed the Turn to Face Unit Trigger not activating the specified trigger on completion if one was set.
- Saving triggers now also saves the linked unit types. Importing triggers will prompt confirmation on whether to place the linked units automatically. These will be placed at the world origin (0, 0, 0) if you choose to proceed; otherwise, the links will be removed.
- Fixed a bug that caused imported triggers that reference each other to lose their connections.
- Improved the behavior of sorting of Triggers when importing Triggers.
- Using Undo will now attempt to repair Triggers and reconnect them to the Regenerated units as they were before changes.
- Pasting units in the editor will now place all unblocked units instead of canceling the entire placement if a single unit is blocked.
- There are now settings to mute and unmute in-game sounds while using the editor. This setting defaults to off.
- Fixed a bug with the Advanced Transform Tool where nature units repositioned with the tool would walk back to their initial position before the movement drag.
- Fixed a crash that could occur when manipulating duplicated camera tracks.
- Triggers will now automatically retain links to Camera Tracks when they are renamed.
- Fixed a bug where games could end while in the Editor.
- Gadget-type UI buttons (used by the Editor) can now expand when their content is too long to fit.
- Added new Editor Triggers:
- Player: Unit Use Action On Other Unit
- Player: Tribute Received
- Blood: Hit VFX at Units
- Blood: Hit VFX at Position
- Added new Trigger functions:
- void trUnitSetVisualProperty(int propertyTypeID, vector targetVector, int terrainVFXAppearanceTypeID, int terrainVFXTintColor, float terrainVFXWaterBillboardBias, int vfxIconType): Sets volatile visual properties that affect VFX on selected units.
- void trUnitSetVisualPropertyParticleTarget(vector targetVector): Sets volatile visual properties that affect VFX on selected units. Target vector is used for some beam type VFX that have a from origin to point effect.
- void trUnitSetVisualPropertyTerrainProperties(int terrainVFXAppearanceTypeID, int terrainVFXTintColor, float terrainVFXWaterBillboardBias): Sets volatile visual properties that affect VFX on selected units. terrainVFXAppearanceTypeID should be 0+ for DefaultTerrain variations or -1 or lower for DefaultWater variations. terrainVFXTintColor is casted from a signed int to a DWORD Terrain Default is 0xFF7F7F7F and Water default is 0xFF6B50C4.
- void trUnitSetVisualPropertyScaleWithModelTransform(): Sets volatile visual properties that affect VFX on selected units. This will cause VFX to scale based on the adjustment transform and any other scale applied to the units. This may look incorrect for any effects that have not been authored to scale correctly.
- void trUnitSetVisualPropertyParticleIcon(int vfxIconType): Sets volatile visual properties that affect VFX on selected units. vfxIconType values: 0 = StealthHidden, 1 = StealthVisible, 2 = ExclamationMark
- void trSpawnBloodHitVFXAtUnit(int unitID, int impactEffectID): Tries to spawn VFX at the unit using the specified impactEffectID.
- void trSpawnBloodHitVFXAtSelectedUnits(int impactEffectID): Tries to spawn VFX at all selected units using the specified impactEffectID.
- void trSpawnBloodHitVFXAtPosition(vector position, int impactEffectID, int impactEffectTypeID, int bloodPoolGroupID): Spawns blood impact VFX at position using the other properties to determine which effect is used.
- int trGetImpactEffectID(string impactEffectPath): Gets the impact effect ID for a valid relative path.
- float trTributeReceived(int playerID, int resourceID): Returns the amount of tribute of the given resource that the given player has received.
- bool trPlayerUnitPerformsActionOnUnit(int32 playerID, string unitTypeName, string actionName, string targetUnitTypeName): Returns true if unitTypeName uses actionName on targetUnitTypeName.
- Updated Trigger functions:
- trPlayerChangeProtoUnit modified with a fix for a bug that could cause the list of units to be incorrectly or incompletely processed in some situations. This would have previously resulted in some units not being changed.
- Added new KB functions:
- bool kbUnitGetNumberUsedByPlans(int unitID): Returns how many plans are using the provided unitID.
- bool kbUnitGetUsedByPlanID(int unitID, int index): Returns the planID the provided unitID is used by at the provided index.
- Updated KB functions:
- kbGodPowerGetIDInSlot will now return cloned power IDs when one is set for a specified slot.
- kbGodPowerGetNumCharges will now return 1 if the power is not a cloned power and the CopyCostOfTargetPower flag has been enabled.
- New ProtoUnit Flags:
- StealthOnBirth
- MoveableWhenTransformed
- ReturnResourcesOnConstruction
- DisableStealthInCutscenes
- GrowOnBirthAnim
- ShrinkOnDeathAnim
- Added a new Proto Power attribute for placement when the type is Unit or InRange that lets you set powers to “allyorenemynotself”. This is used by the Obsidian Mirror power to make it castable on anyone that is not yourself.
- New ProtoAction flags:
- AmbushOnly
- AmbushPreferred
- DevotionNeverSacrifice
- StealthInShallows
- StealthAnywhere
- OnlyAttackIfPathClear
- TriggerAfterIdle
- RollingSmash
- MinWorkRateAsResourceDrain
- ForceTrainedUnitsToGatherPoint
- DamageOnPickup
- KillOnInvalidLand
- FireChallengePacket
- NoModifyHeight (only used by LinearAreaAttack)
- NeverControlAction
- WorkOnAbductedUnits
- New OnHitEffect types:
- Sleep
- InstantKillablePercentChance
- MinRate in Tactic files can now take a resource type as an attribute.
- New Tactic tags include:
- DevotionPower
- SoundSetEnter
- SoundSetUpdate
- SoundSetExit
- DevotionTime
- DevotionFavorReward
- DevotionCombatXPReward
- DevotionFavorTrickle
- MinResource
- MinScale
- ScaleIncrement
- DecayRate
- AmbushRange
- ReductionStart
- ReductionEnd
- AmbushDuration
- RevealAreaRadius
- RevealAreaChain
- DevotionHealthDrainEachSecond
- DevotionHealthDrainLimit
- RollingDamageFactor
- ShieldPoints
- ShieldDecayRate
- MaximumDuration
- AffectedRadius
- ActiveVFXProto
- ResourceAgeValue
- TreeBenderData
- Added a new Ability flag “InactiveWhenFullHP” that disables the related ability and shows it as unavailable when Hitpoints for a unit are full.
- Fixed a bug in the Random Map Script translateLoc XS function that would have caused it to return an incorrect result.
- Composite models can now have individual model entities locked to use a specified material variation. This can be accomplished by specifying the “materialvariantlocked” property. This can be found used in the great_temple_z_age3_blood.composite file, for example.
- Metallic Swatches for material definitions now support Wood and Bone. These are indices 5 and 6.
- AnimXML files now support a padVisualBoundsMinXYZ and padVisualBoundsMaxXYZ setting for Anim tags. Example used in the game is iztaccihuatl_dismounted.xml.
- There are many more additions, including new power types and other adjustments to what is possible with attributes and tags, that couldn’t be exhaustively covered here. It is recommended to view examples from the implementation of all the new powers and abilities.

Investigation
As always, we are continuing to track issues reported by the community for future updates.
For other known issues, please visit this page to see what’s being tracked!

Coming Up…
This release represents our most ambitious expansion yet and the team has been fully focused on delivering a great experience with this release! With the introduction of the Aztec mythology and new gods, we hope you can explore new strategic options, select distinct divine identities, and find fresh ways to approach every battle.
As players dive in, we’ll be closely listening to your feedback and will continue working on additional improvements and balance updates informed by what you’re experiencing in real gameplay.
Thank you to all of our players for your continued passion and support. We’re excited to hear your feedback as you explore the all-new Aztec Pantheon and discover what’s new in Age of Mythology: Retold.
DISCLAIMER
Please note that this list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.
For the latest updates and announcements, please visit our social channels.








