A Quebec-made video game set in a fictionalized version of the American Deep South, called South of Midnight,won the top prize at last week’s Canadian Game Awards — a fitting example of a larger tension in Canada’s game industry.
Canada is one of the giants of the global games industry, employing thousands in studios large and small and contributing $5.5 billion to the country’s GDP, according to the Entertainment Software Association of Canada. But for all the games made here, few are recognizably set here.
That tension was echoed throughout the awards, where none of the Game of the Year nominees featured Canadian settings, even as a video package celebrated how developers in this country have helped shape the industry.








