A first-person walk around a foggy Scottish town in the 90s: Silent Hill: Townfall is certainly serious about instilling dread


It’s 1996. The weather’s crap. You’re wandering the streets of a Scottish village that looks deserted aside from some lumbering horrors who seem intent on sticking weird needles into you. No, this isn’t the blurb of iconic film Trainspotting, it’s the setup for Silent Hill: Townfall.

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Revealed during last night’s PlayStation State of Play, Townfall’s the next quiet knoll entry after last year’s Silent Hill f. Glasgow-based developers Screen Burn, makers of Stories Untold and Observation, have opted to being the series’ signature spooks to Scotland.

A first-person perspective puts you into the shoes of protagonist Simon Ordell, who’s returning to a sleepy town on the island of St. Amelia. He’s got some past connection to the deserted and fog-veiled place, which is probably to blame for the fact he seems to keep waking up in the water next to its docks. Armed with a pocket television that’ll probably illicit plenty of memories if you show it to your dad and a peculiar hospital drip thing in his arm, he wanders about looking for clues.

This being a Silent Hill game, there are semi-human monsters wandering about whom he’ll need to deal with via some well-timed stealth or violence. Plus some puzzles to unpuzzle.

Sark about 90s Scotland instilling existential dread, as someone who’s had good fun with the likes of Still Wakes the Deep and Atomfall over the past couple of years, I’m well up for more games depicting spooky or mysterious goings on in the northern bit of Sadness Island. My view’s certainly skewed by the fact I live here, but Townfall looks like it has potential for some unique spooks, assuming it doesn’t go the slightly disappointing route of just being a fairly standard Silent Hill game which happens to be set in the UK.

Regardless, it’s due out at some point in 2026 and you can wishlist it on Steam here if you’re so inclined.



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