Control: Resonant is only just out of the door, and Remedy have already put out a hotfix with some stun-buffing combat tweaks and more


Control: Resonant is out today, and wouldn’t you know it, there’s already a hotfix. Though, day one updates aren’t exactly new in this day and age now, are they? This particular patch looks like it’s laser targeted at comments made in reviews about the game and how dang tough some of its enemies are, to which James would like you to know he says, “Pfft, wimps.” Save your snark for him, not me!


As Remedy explain, of the feedback they’ve seen so far, they’ve “decided to deploy a hotfix (1.3.3) at launch to address a few specific things: enemy health pools feeling too high, requiring too many hits to Falter (stun) enemies for executions, and Dylan’s overall combat strength early on in the game not feeling powerful enough (even if the man just woke up from a coma).”

For the CONTROL Resonant launch, we are deploying a hotfix to address enemy health pools and Dylan’s combat strength.

Combat is more dynamic. Upgrading is made more straightforward.

More on our blog: https://ow.ly/VEE350ZQXhC

#CONTROLResonant

[image or embed]

— Remedy Entertainment (@remedygames.com) September 24, 2026 at 2:04 PM


So, this translates to three things: the base health and required Falter, or stun, level of most enemies have been reduced, which includes the Dancer and Deserter bosses, the maximum Aberrant and Ability Strength stats have been increased, with these strength increases following a curve, “progressively larger increases towards the end. The more upgrades you have, the more damage you deal. James also tells me, apart from lambasting his peers, that the Falter infliction buffs are quite a big deal as in his review playthrough, the poise/execution system didn’t even come into play for a while because he just kept killing enemies before having the chance to do enough Falter damage.


A few other tweaks can be found in this update too, though none quite as significant as the above ones. Respeccing will be a tad easier now, with the cost of doing so now reduced, and the stock of “Reset Items” increased across all the vendors. Plus, the game’s first boss will also drop two “Reset Items” instead of one. The English UI texts explaining Build Power and Aberrant Strength have been updated to be easier to understand now too.


If you’re curious to hear more of James’ thoughts, here are some from his review of the action RPG: “That Remedy have realised this ambition with such rousing action, and a truly fresh take on one of the most well-trodden locales in games, is worthy of applause. Hopefully that this isn’t the last we see of the Faden twins, even if the next one is a cel-shaded fishing sim or something.”



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