Going from skull-cracker to safecracker in Dishonored 2


From the archives: This feature was originally published in PC Gamer #302 (UK, March 2017). You can still subscribe to PC Gamer to get new issues of the magazine (in print!) every month.

My playthrough of the first game was more disaster than Dishonored. At the time, I didn’t quite grasp that slitting every throat I met in those early Dunwall levels would send me spiraling toward the dreaded High Chaos ending, never to return.



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