Loot is too good in co-op RPG Fellowship, so its devs are trying to convince players why making it worse is better


I don’t envy the developers of early access co-op RPG Fellowship for having to convince its loyal players that the thing they liked was too good and needs to be made worse for the health of the game.

Although many players have enjoyed running its MMO-like dungeons without all the busywork of an actual MMO, the developers believe its loot system is holding back its true potential as an action RPG.



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