Final Fantasy 14 is promising big changes with Evercold, but I hope it’s not a surface-level attempt


Naoki Yoshida’s opening keynote at April’s North American Final Fantasy 14 Fan Festival made one thing clear: the team is serious about change. Or at least, it appears to be. Especially, for a studio that’s dug its heels in the sand about any sort of drastic change in the past half-decade or so.

For upcoming expansion Evercold, abating the stagnation that’s permeated the MMO since 2022 (even longer than that, some may argue), seems to be Creative Studio 3’s number one priority. An entirely new combat system that promises to highlight job individuality and skill expression, changes to gearing to make it less unfriendly to anyone hoping to play more than one job in savage or ultimate raids, and deprioritising daily tasks to give players more flexibility to complete their in-game goals week-to-week.

Naoki Yoshida's opening keynote during the North American Fan Festival

(Image credit: Square Enix)

Those are all genuinely great things that I am incredibly excited to see manifested in Evercold. But I can’t help but carry that eager anticipation with a side of cautiousness. A wariness of a company who has been so reluctant to tweak even the tiniest cog in its core setup at the risk of upsetting the balance. Of creating a little more friction for the sake of a more interesting experience.

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