Throw pool, dice and stickers into a blender and you get STICKER/BALL, a roguelike that relishes in chaos



I’ll be truthful with you for a moment: I do, from time to time, enjoy a game where I do not have to be supremely strategic, and get to watch different lights and colours light up on my screen. Something that’s got the juice, but doesn’t ask too much of me. Everyone needs to turn their brain half off once in a while! And I believe I could quite easily find myself switching off that half to STICKER/BALL once in a while, a “pool game roguelike from the future.”


Ok, so, I do have to admit that for the first couple minutes of STICKER/BALL’s demo, I had to turn my brain on ever so slightly to figure out what was going on, so let me explain it for you here. You have six balls. When a run starts, there is a single die on the screen, so you shoot the die, and get points, of which there’s a minimum you have to make each round, increasing upon a successful one. Once the ball comes back to you, you are granted a choice of one singular sticker amongst three, all of which have different effects to get you even more points.

STICKER/BALL is my new roguelike deckbuilder full of chaos, silliness and stickers🔥🎲🔴

– Throw balls at dice to earn points
– Unlock 100+ stickers to put on dice
– Spiders/poop/explosions.. all the normal ones..
– Trigger crazy combos
– Don’t run out of balls

🎲DEMO OUT NOW🎲

[image or embed]

— STICKER/BALL (@stickerball.bsky.social) February 3, 2026 at 3:06 PM


For example, a house sticker spawns a human when you hit it, and said human gives you three points upon spawning, or six if they survive, and eight if they die from getting shot by a bullet. So, you might then want to place a gun sticker on the dice field, of which there are 216 slots, each line unlocking the more stickers you get. You can also choose which stickers go on which numbered die, and they’ll randomly appear on the main field, prompting you to determine just where you want to point your ball towards.


The more dice you get, the more opportunities for the ball to bounce around and cause the different stickers to interact with one another. A game of true, honest cause and effect. And as mentioned, one that requires just a smidge of thought, as when there’s enough stickers on the field, you can kind of just feel out where it’s best to shoot your shot on instinct, resulting in those treasured flashing colours.


I think ultimately the game is summarized quite well by the last line of its Steam description: “Enjoy the chaos, it’s on purpose.” I will, STICKER/BALL! No exact release date attached to this one, but it’s currently slated for release in 2026, and you can wishlist it on Steam here.



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