Styx: Blades of Greed review


Need to know

What is it? Goblin stealth goes semi-open world and hugely vertical.
Release date February 19, 2026
Expect to pay $40
Developer Cyanide Studio
Publisher Nacon
Reviewed on RTX 3060 (laptop), Ryzen 5 5600H, 16GB RAM
Steam Deck TBC
Link Steam

I have a fractious relationship with the Styx series: I love its highly vertical and often punishing approach to third-person stealth, but I loathe its foul-mouthed, quippy goblin protagonist. I can’t even stand the look of the bastard. Styx has made me cringe through dozens of hours of otherwise brilliant sneaking and terror-wreaking, and I guess it’s saying something that I enjoyed pretty much every moment of Blades of Greed despite wanting to slug the sleazy green sod in the ear.

It’s been nine years since the last Styx game and quite a bit has changed. Blades of Greed shifts towards an open world format, but the result is not dissimilar to the level-based design of the first two Styx games. There are three massive maps here, and all sprawl vertically to an extent that makes Dark Souls’ Blighttown look like the Sahara. I can’t access everywhere immediately though, because Styx now has metroidvania-style traversal upgrades that make returning to previously visited regions hugely rewarding.



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