PUBG Dev On Highguard And Concord Struggles: It's "Really Hard To Succeed Every Time"



PUBG franchise director Taeseok Jang has reflected on the string of shortcomings in the live-service multiplayer space, including high-profile examples like Concord and Highguard. He said in an interview that he has friends who worked on those games, and has tried to learn lessons from their struggles.

Jang told GamesRadar that it is “really hard to succeed every time,” and for Concord and Highguard, he said he is trying put himself in the developers’ shoes and think, “‘What could I have done better in that situation?'”

He said he would “try to have that perspective, and try to learn from it.”

Continue Reading at GameSpot



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