This much is certain: I am a raccoon, somewhere in Norwich, and I am trying to catch a train. The trains are regular but they move past at such speed I can barely see them. I attempt to board and am launched like a squashy varmint bullet, hurtling beyond the level boundary into oozy pink checkerboard oblivion. The drunken background music alternates between welcoming me to the Water Zone and telling me to get the fuck out. The Easter Island head on the platform grumbles at me, so I hurl it into the sea.
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Then, I spot it: a button conveniently placed beneath a nearby floating hoase. I double-jump to the button. An alarm rings, and a train grudgingly pulls up to the platform, yellow light spilling from sliding doors. I board the train and now I am at another station, where trains ceaselessly explode on contact with “train closed” signs, and there is a zig-zag tree made of fritzing colours.
The sky here is a collage of Windows 95 sunbursts. I walk out along one railway line for a closer look. I’m supposed to be stealing random objects for my dumpster home, but that seems inessential. The world is one big dumpster anyway.
Created by Crayon and Kit of the Crayon Eating Company, Funi Raccoon is a “3D platformer collectathon” and “a series of whimsical, interconnected worlds”. It’s one of those videogames that has enormous, palpable fun being a fake place full of fake things, where stuff happens Just Because. A series of interesting disinhibitions. You might like it especially if you’re fond of 10 Beautiful Postcards, which also courts comparison with trash. It came out a few days ago, but there’s still a demo on Steam.
See if you can find anything else ‘neath the waves of Norwich – I’m pretty sure there’s a sunken secret area you can jump to from that button. If the slippery 3D controls leave you all sullied and disorderly, maybe Rubato is your bag instead. It has similar energy, but confines its capering to two dimensions.







