A Love Letter To Gaming's Many Weird Moons



Can we all agree that space is both pretty amazing and terrifying? I’ve largely felt both awe and terror while the crew of the Artemis II, the latest manned space mission, has traveled the farthest any person has ever gone from Earth and broadcast images of our neighboring celestial body and the space beyond. It’s got me thinking about a lot of things, like how small and insignificant we are in the grand scheme of the universe–let alone this solar system–as well as how little it feels like we know about the Moon despite its relative proximity! That last point really sticks out to me, because despite the Moon’s many mysteries, knowing little about it hasn’t stopped the world of games from imagining some pretty awesome, weird, and even terrifying visions of what it may contain.

Games are no stranger to the Moon. BJ Blazkowicz has shot Nazis up there. Chell has opened a portal on its surface–one that sucked the villainous Wheatley into the vacuum of space at Portal 2’s conclusion and nearly took her with him. Later this month, players will be navigating an abandoned Moon base and simultaneously solving puzzles and shooting robots as Hugh and Diana in Pragmata. Plus, who can forget their first brush with gaming’s most-iconic version of the Moon, the world-ending and seriously terrifying visage of one that cuts the sky above Clock Town in The Legend of Zelda: Majora’s Mask. These are just the highlights; video games have a long, rich, and weird history with the Moon, be it ours or imagined ones.

When I think of the Moon in games, my mind wanders, as it often does, to Destiny. It is, perhaps, my single favorite instance of the Moon in any video game, and so much of that has to do with my first time stepping foot on it. During Destiny’s beta, players were relegated to the game’s starting zone on Earth as well as the game’s first few missions and Strike. Near the end of the test though, Bungie did a cool thing and opened up the Moon for approximately two hours, making it feel like an exclusive instance and glimpse into the wider world that players might spend the next 10 years exploring. And so I touched down on its glistening surface and gave into the wonder of its vistas and the darkness (and Hive!) contained within its Hellmouth, a seemingly endless underground fortress filled with ritual sites, alien wizards, and at least one portal to another realm inside the soul of a dead god.

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