
This time it’s war.
What is a Castlevania game? Nothing but a miserable little melting pot of horror tropes drawn from famous literary archetypes—Carpathian gothica populated by Universal monsters and their lesser minions—with inspirations that run the gamut from Scandinavian folklore to Greek myth. Schematically, it is a series of platform-navigation sequences interspersed with combat encounters, levelling, magic, and weapon forging across a Metroid-inspired map.
Castlevania: Belmont’s Curse is all of these things, and is therefore acceptable as part of the series’ evolution. Its basic tenet is live, die, repeat: becoming incrementally stronger until everything crumbles before your might. The rub, as it were, is that it so closely resembles a thousand other games that it needs to scream to be heard.
Read the full article on nintendolife.com






