“The more aroused the fly is the harder it tries to shoot” – Google’s fully mapped fly brain is now playing Doom, Beat Saber, and more


It’s science-fiction Friday as Google’s fully mapped fly brain, which was revealed last week, has been engineered to play Doom and rhythm-action game Beat Saber.

Google’s brain-mapping is a historic first and the model of the fly brain – which took years of work and AI-help to compile – was released by the company’s research team and made available for download. A few days later, as reported by PC Gamer, this resulted in the brain being trained to play Doom.

“I’m training a fly brain to play Doom using the full MaleCNS v1.0 fruit fly connectome,” announced Coinbase engineer Alex Wormuth, who also published a live video feed of the simulated fly’s progress. Apparently it played thousands of times and is still not doing very well.

Not long after, another enterprising engineer, domi on Bluesky, got the fly brain playing lightsaber-based rhythm-action game Beat Saber. A video shows a little fly model waving the lightsabers around and slicing through advancing tiles, probably better than I would.

The same modder got the fly brain playing shooters, using the fly’s brain to work out when to turn, apparently, and its “courtship song” for when to shoot. “The more aroused the fly is the harder it tries to shoot,” domi noted, alarmingly.

Google had already successfully mapped the brain of a female adult fruit fly, but this time it’s a male fruit fly’s brain that’s been mapped – and as Google pointed out, there’s a notable difference. “It’s a big step in advancing neuroscience experiments”, Google said, perhaps envisioning it running on Doom, “and promises to be a foundational resource for neuroscience for years to come”.



Source link

  • Related Posts

    Official PlayStation Podcast Episode 547: Orb-solutely Fabulous – PlayStation.Blog

    Email us at PSPodcast@sony.com! Subscribe via Apple Podcasts, Spotify, or download here Hey, everybody! We’re back this week to discuss some of the big announcements from the recent State of…

    Continue reading
    “Why do we need more graphics?”: 2010’s Alan Wake was as photoreal as videogames ever needed to be, reckons original Thief designer

    Former Thief: The Dark Project designer, Ion Storm game director, and sometime Spielberg collaborator Randy Smith Evergreen has shared his probably-incendiary view that photorealistic videogame graphics need not have…

    Continue reading

    Leave a Reply

    Your email address will not be published. Required fields are marked *

    You Missed

    Rents are falling across Canada’s major cities. But it’s not necessarily better for tenants.

    Rents are falling across Canada’s major cities. But it’s not necessarily better for tenants.

    79 Years Later, Chuck Yeager’s Famous Radio Call Still Captures The First Supersonic Flight

    79 Years Later, Chuck Yeager’s Famous Radio Call Still Captures The First Supersonic Flight

    Canadian household wealth tops $19 trillion for the first time

    New Images Show A Detailed View Of Meta’s Upcoming Mixed Reality Headset

    New Images Show A Detailed View Of Meta’s Upcoming Mixed Reality Headset

    Official PlayStation Podcast Episode 547: Orb-solutely Fabulous – PlayStation.Blog

    Official PlayStation Podcast Episode 547: Orb-solutely Fabulous – PlayStation.Blog

    The Allocative Cost of War

    The Allocative Cost of War