Silent Hill: Townfall wants you to “fear the truth behind the static” when it arrives in September



Here’s the thing. When Konami announced that Silent Hill was making a comeback with not only a remake of its most beloved entry, but two new games from different studios, I felt quite curmudgeonly about it. I still do about that Silent Hill 2 remake, to be honest. Unfortunately, I thought that Silent Hill f was actually quite good, so good that here I am almost a year later still thinking about it. All of this is to say that hearing Silent Hill: Townfall, the slightly Scottish take on the series, now has a release date is just that little bit tantalising.


Said release date? September 24th! That’s almost literally a year to the day the Silent Hill f launched, so I guess late September is new Silent Hill game month now. The trailer did also show off a little bit more gameplay, giving a slightly clearer indication as to how that portable TV will be used. At least in certain parts of the game, it looks like it will show off clips of things like particular buildings you need to go to. You also seemingly need to attune it and calibrate it in particular ways, presumably so it’ll tell you where to go next. Looks neat! I like the game’s tagline too, “fear the truth behind the static.” Sounds like that portable TV won’t be so reliable…

Watch on YouTube


Aside from that, it looks like there’s some puzzle solving to be done, some potential wife-encountering, and of course, some monsters to avoid. So far this is where the game is falling a touch short for me. Silent Hill kind of lives and dies by its monster designs, and these ones kind of just look like fleshy guys. Fleshy guys are absolutely a staple of the series! But these ones just look a bit too plain, I’m hoping there’s some nastier ones filled with Themes. I like it when there’s Themes.


Anyway, game looks good! I’m annoyed that Silent Hill looks good again, which is a nice problem to have.



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