EVE Online’s Cradle of War expansion wants to make the space MMO more welcoming to new players, before killing them in galaxy-wide omniconflict


The effective onboarding of curious yet noncommitted first-time EVE Online players is a conundrum that developers Fenris Creations, formerly CCP Games, have been trying to solve for decades. Many are enticed by the MMORPG’s purely player-spun tales of espionage and military adventure, only to bounce off its dense hull of complex economic spacemaths and a sandbox occupied by oft-unpunished pirates and con artists. Perhaps the game’s next big expansion, Cradle of War, will have more luck when it launches on June 9th.

Revealed today at EVE FanFest (in which I was sat among hundreds of superfans, quietly hiding my own failure to complete the tutorial), Cradle of War is as heavy on fighting as it sounds, promising unique, objective-based military campaigns for each of its four major empire factions. But it’s the peaceful network of newbie-friendly systems, named Exordium, that may be the expansion’s most impactful addition. As originally revealed in April, Exordium is a “truly safe space” for fresh accounts, where PvP is fully disabled (as opposed to the current starter systems, where it’s merely heavily policed) and rookies can more gradually learn the basics of ship movement, trading, and PvE combat across a series of “staged sandboxes” before stepping out into New Eden proper.

As someone who finds EVE too impenetrable, I should be rejoicing at a change that specifically pokes me-sized holes into it, though Exordium also kind of seems like it risks becoming the least EVE-like place in the galaxy. In a game where risk and unpredictability are rather the point, this sounds like a corner of DayZ’s Chernarus where guns don’t exist and the zombies aren’t allowed to bite you. That said, a more forgiving breaking-in period probably would help with keeping players around, and simply living out your days in the Exordium creche doesn’t sound particularly viable, long-term. It’ll apparently be rubbish for mining and trades will be heavily taxed, so there’ll be incentives to graduate and go find a real job.


The Theatres of War dashboard, showing how the war is going for its various empire factions, in EVE Online expansion Cradle of War.
Image credit: Fenris Creations

The mercenary business, for one, will be booming in Cradle of War. The expansion’s narrative returns focus to its central squabbling empires, and willing players can sign up to fight their battles in distinct military campaigns built upon EVE’s existing Freelance Jobs framework. In keeping with the game’s enthusiasm for backstabbery, mercs can pick and choose which faction’s missions to take, without necessarily having to stick with just one. Not every empire can come out on top, though, so expect corporations and alliances to clash in service of a favoured faction. Hope you like news articles with “…destroys $XXX,XXX worth of ships” in the headline.

Speaking of ships, Cradle of War is awash with them. There are eight new boats in total, split between a series of faction-based Navy Destroyers and some Tech 2 Command Carriers. The latter I assume to be a much-requested feature, given they received the most deafening cheer of FanFest’s entire keynote. To be fair, these are intended as the “ultimate support ships”, and I generally like ultimate things too.


A Tech 2 Command Carrier in EVE Online expansion Cradle of War.
Image credit: Fenris Creations

If owning an, ahem, Tech 2 Command Carrier (yaaaaaaaay) proves an inadequate source of prestige, Cradle of War will also introduce achievements (which are exactly what they sound like) and titles. The latter are earned through the former, and will adorn your character as a symbol of your cheevo-besting prowess.

All of that’s to come this June, and as with previous expansions, Fenris have already scheduled an accompanying Cradle of War Major Update to arrive a few months – in September, specifically – after the main event. Details for this are altogether scarcer, though the update will include a significant balance change aimed at reducing the ability of corps/alliances to “project” the power of large fleets “over long distances”. Oooooh. That sounds like it would have drastically changed most of the battles described in the six-hour EVE Online documentary I watched before flying out here.



Source link

  • Related Posts

    Here’s A First Look At CoD: Warzone’s New Zodiac Map For MW4

    Call of Duty players can expect a brand-new Warzone Resurgence map for Modern Warfare 4, and Infinity Ward has teased a first look at the upcoming location. Players will also…

    Disney D23 2026 Entertainment Showcase: All Announcements

    D23: Disney’s ultimate fan celebration is back. IGN is on the ground all weekend bringing you the biggest news, exclusive content, deep dives and more. Tonight, the show kicks off…

    Leave a Reply

    Your email address will not be published. Required fields are marked *

    You Missed

    Here’s A First Look At CoD: Warzone’s New Zodiac Map For MW4

    Here’s A First Look At CoD: Warzone’s New Zodiac Map For MW4

    Man acquitted of decades-old murders settles lawsuit with Montreal and Quebec – Montreal

    Man acquitted of decades-old murders settles lawsuit with Montreal and Quebec – Montreal

    Best Pixel 10 Cases and Accessories (2026): Mous, dbrand, Bellroy

    Best Pixel 10 Cases and Accessories (2026): Mous, dbrand, Bellroy

    Magnitude-7.7 quake hits off coast of Indonesia and tsunami warning issued

    Magnitude-7.7 quake hits off coast of Indonesia and tsunami warning issued

    Lula holds slim lead over Flavio Bolsonaro ahead of Brazil election | Donald Trump News

    Lula holds slim lead over Flavio Bolsonaro ahead of Brazil election | Donald Trump News

    Federal government still missing 111 Indigenous artworks from its collection

    Federal government still missing 111 Indigenous artworks from its collection