The Chronicles of Riddick: Assault on Dark Athena review (2009)


Archive Spelunker

Wes Fenlon
Archive Spelunker

Wes Fenlon

From the archives: This review was originally published in PC Gamer magazine #200 (UK, May 2009). The review appears as originally written, with only minor changes in formatting and presentation.

I’ve been diving into the back issues of PC Gamer magazine to resurrect writing that never made it onto the older versions of PCGamer.com. While the recent reviews I’ve posted, Mirror’s Edge and Far Cry 2, are for games that still have a strong place in our collective gaming memory, I feel like I can’t say the same for The Chronicles of Riddick: Assault on Dark Athena, an FPS that you can no longer buy new. Confession time: I played both this game and its prequel Butcher Bay on the Xbox and Xbox 360, rather than PC, where they seemed incredible at the time.

You could sneak! You could lean! There was melee combat and you had little quests to do inside an FPS! This all felt like really novel stuff in console shooters at the time, and both games were drop dead stunners in the lighting and texturing departments for their day. I think the breakout success of Batman: Arkham Asylum owes a nod to Escape From Butcher Bay for doing something similarly inventive with the level design in a licensed game a few years earlier.

I’s a shame you can’t buy either Riddick games today—particularly as, in the years since, developer Starbreeze has essentially become the Payday studio. Surely Vin Diesel could sort out that licensing situation if he wanted to? He keeps threatening to make another Riddick movie, which I predict will be outright embarrassing, but I’d take another Riddick FPS any day. How about one that feels more like Pitch Black, with some Alien: Isolation-style AI for the monsties?


The Chronicles of Riddick: Assault on Dark Athena review – PC Gamer issue #200 (UK, May 2009)

Around about the time that I was stamping three guards to death, I realised that I was the monster in Riddick. Is it any wonder that the fourth guard who blundered into that scenario, who saw his colleagues on the ground in foetal positions, faces sticking to my boot heels, attempted to shoot me?

You are the creature in the dark, sliding out from the shadows to snap and pummel, maim and otherwise reduce the general population of mindless drone guards. In any other game, you’d be hunting, well, you.

The Chronicles of Riddick: Assault on Dark Athena

(Image credit: Starbreeze)

Riddick’s story is split over two games, the first a remake of the 2004’s melee-focused FPS Escape from Butcher Bay, the second, set on the ship the Dark Athena, taking up the story after Riddick’s escape. It continues the good work of the original, melding some adult themes and dark characters with an interesting ‘hero’.

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