Resident Evil Requiem devs Capcom say they’ll use AI to “improve efficiency and productivity”, but not to generate game assets


Resident Evil Requiem makers Capcom have outlined their current stance on using AI in a summarised investor back-and-forth released alongside their latest financial results. The publishers plan on using the tech to try and improve the “efficiency” of their development process, but say no AI-generated content will make it into the final versions of their games.

As spotted by Japanese site GameSpark (via Automaton), in response to an investy-type asking them directly how they handle or incorporate generative AI into their work, Capcom summarised their answer as follows:

Our company will not be implementing any AI-generated assets into our video game content. On the other hand, going forward, we plan to actively utilize this technology in order to improve efficiency and productivity of game development. That is why we are currently testing out various methods of usage across our departments, including graphics, sound, and programming.

So, the company are using AI, but not to conjure stuff straight into games. The response feels fairly bog standard, if still depressing, for a big company chatting to their investors nowadays. Tell the money types you’re on board with seeing if the tech can be used as the time and money-saving panacea it’s being sold as by those evangelising it in the business world, so those money types remain convinced you’re wringing as much dollar sign-littered blood from the stone of your workforce as is possible. At the same time, avoid potential freakouts about too much bad press by leading with a promise you’re not shamelessly generating great globs of Resi and leaving them as is for release.

It’s worth noting this isn’t the first time Capcom have talked about experimenting with AI to try and speed things up in the game making process. As Automaton reported last year, technical director Kazuki Abe has discussed developing prototype models which could spit out the “thousands to tens of thousands” of ideas for props needed to fill out the environments of games. The question – as it was with Larian’s plans for Divinity late last year – is where would the AI model be pulling from data-wise to generate such ideas, especially since Abe pointed out that they’d need to be distinct from existing real world or game objects.

Capcom’s attitude to AI is under more of a microscope at the moment than it was back in 2025, due to Resident Evil Requiem being one of the games used to show off Nvidia’s DLSS 5. Where that tech, which Nvidia boss Jensen Huang has since tried to tell critics that they’re totally wrong about, fits into the planned use of AI outlined by Capcom here isn’t totally clear, but it’s obvious Capcom are at least trying to seem a little bit cool to the empty suits who’ve become obsessed with hearing about AI’s percieved infinite wonders at every opportunity.



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