Behold Subnautica 2’s fancy fresh windows that come as part of its new procedural base building system



Subnautica probably wouldn’t be the beloved ocean exploration/survival crafting game that it is without its underwater base building, so of course it’s no surprise that it’s returning for the impending sequel. But being a sequel, it of course can’t just be the same thing with a new coat of paint slapped on, and in a dev log some of the improvements of base building in Subnautica 2 were put on display.


Namely, the big improvement appears to be just how finicky you can get with building bases. In the first game, you were overall limited by the available pieces in the game, as they weren’t particularly customizable. But, according to base design lead Kiel McDonald, the developer has “moved away from fixed pieces for the most part,” and moved more towards procedural generation.

Watch on YouTube


“We have a much more sculptural and expressive system,” McDonald said. In the dev log this was shown in a range of ways, like building a corridor a fraction bigger bit by bit, with particular attention drawn to how windows now work. “With the procedural system, instead of having just these big blocks that you can put the windows on, you can make windows in whatever shape you want,” senior engineer Carolyn Lu explained, with some footage showing how windows adapt to the shape of the section of the base you’re building.


According to McDonald, the most challenging part of designing the base building was building the actual system itself. “This is a brand new system. I don’t think we’ve seen anything like this in any other survival game,” he said, though I’ll have to take his word on this as someone who would not consider themself a base building aficionado.


I should also highlight that Subnautica 2 does come with a bit of baggage. As it stands, the ex-leads of the game are suing publisher Krafton, with Unknown Worlds (technically) suing them back. But it wouldn’t be game development without some kind of controversy.



Source link

  • Related Posts

    I enjoy Fallgrade’s grainy physics-defying city almost as much as I fear its foggy giant spider

    It is said that to name a wild thing is to tame it, to delimit and temper it, to defuse its menace. The giant, vaporous spider in Fallgrade is…

    Discussion time: Have you ever said goodbye to an MMO you’ve played for 1,000s of hours?

    Terminally Online (Image credit: Future) This is Terminally Online: PC Gamer’s very own MMO column. Every other week, I’ll be sharing my thoughts on the genre, interviewing fellow MMO-heads like…

    Leave a Reply

    Your email address will not be published. Required fields are marked *

    You Missed

    Coffee may help shield the liver from fat, scarring, and cancer

    Coffee may help shield the liver from fat, scarring, and cancer

    Trump tariffs storm back onto world stage: FP Video explains

    Synth historian Oli Freke will spend big on a good bicycle

    Synth historian Oli Freke will spend big on a good bicycle

    Only 64 Miles: American Airlines’ 11 New Ultra-Short International Flights [Map]

    Only 64 Miles: American Airlines’ 11 New Ultra-Short International Flights [Map]

    UFC Abu Dhabi live results, highlights and play-by-play

    UFC Abu Dhabi live results, highlights and play-by-play

    The Global South is being forced to choose creditors over children | Education

    The Global South is being forced to choose creditors over children | Education