Resident Evil director Paul W.S. Anderson says the first movie doesn’t adapt the games because it would ruin everything: ‘Imagine watching Alien if, going into the cinema, someone told you they all die apart from Sigourney Weaver’


Director Paul W. S. Anderson didn’t pioneer the videogame movie adaptation, but in the bad old days he was one of the very few to make decent (and commercially successful) movies out of adapting our blessed medium. I’m not going to say that stuff like Mortal Kombat (1995) or Resident Evil (2002) are high art, and there’s some absolutely honking stuff in his later Resident Evil sequels, but Anderson’s adaptations always felt like they understood the source material, particularly when it comes to cinematography and set design, and even the not-so-great ones are perfectly watchable.

High praise, I know. But this all has to be taken in the context of just how bad videogame movies were in the 90s: Anderson, by contrast, made his name with the unexpectedly entertaining Mortal Kombat, and the Resident Evil series of films he was instrumental in kicking off has collectively grossed well over a billion dollars. The latest episode of Chris Plante’s (excellent) podcast Post Games features a lengthy interview with the director about his path into videogame movies, and a whole lot concerns that 2002 adaptation of Resident Evil.



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