A former Rockstar dev is making a Satisfactory-style survival game about doomed expeditions on a strange planet


Aethus is a crafty new sci-fi survival game in which one woman and her flying drone pal excavate a layered underground world on behalf of a galactic megacorp. You’ll create a surface base from holographic modules, gather evidence about a doomed science expedition, research a wacky new element, and unearth the dirty secrets of your employer.


It sounds a lot like Coffee Stain’s Satisfactory, with opportunities for automation later on, but it’s viewed from an elevated third-person perspective, and appears more narrative-driven. Satisfactory through the eyes of Diablo? I can – as we space miners like to say – ‘dig it’, though I’m quite weary of games about being the lonely stooge of some breezily villainous extraction racket. This particular seam of satire has long since been gutted. I am ready for games in which we go to other planets for Nice reasons. I feel like that ought to be possible. Anyway, here’s a trailer.

Watch on YouTube


Aethus is the work of Edinburgh, Scotland-based Pawsmonaut Games, whose founder Alex Kane is a former Rockstar QA tester, Build A Rocket Boy scripter (in various capacities), and Splash Damage senior technical designer. Aethus is his first self-funded and published project, and he seems very keen on doing it Right, with a Steam page that boasts of being “fully committed to old-fashioned ethical game development”, with “no use of AI, no early access, no microtransactions or purchaseable cosmetics.” Which is maybe overegging your rectitude a little – we have well and truly entered the age of using no-AI assurances for marketing – but I like the forthrightness.


I’m also keen on what I’ve seen of the caves in Aethus. Any game about chewing through volcanic strata in pursuit of long-dead boffins is talking my language. I’m less enthused about the mining, which seems lumbering and charmless – laser 100 boulders, then drag the bits from your inventory to the fabricator. The modular base components have more charisma – you can build glass tunnels with the requisite, mildly hopeless coffee tables and plant pots – but they’re very in keeping with other games in the genre.

In addition to being bored of survival games featuring cheerily bastardacious mining companies, I am ready for the “next generation” of base-building, whatever that looks like. I’m tired of bolting holograms together. I’m not alone in harbouring these misgivings. Why, only this week, the Abiotic Factor devs argued that -


*Managerial chatbot voice cuts in* “We apologise for our employee’s ambivalence about corpo villainy and holographic building systems. Our employee has now been sustainably transferred according to Subsection 3, Clause 5.1 of the Astral Resource Corporation Human Resource and Composting Handbook. Why not stop by the base canteen to sample our fine selection of good old-fashioned, 100% naturally Edwin-grown Fungo-Furters. Aethus launches on 6th March. Read more on Steam.”



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