Exodus’ writer wants to make the Mass Effect successor’s side quests so good you won’t care if you’re rewarded for doing them



You know, you’d think that with decades worth of RPGs in existence, side quests would have been more or less figured out by now. And yet, there are still enough games releasing that seem more interested in going for quantity over quality. But for the devs over at Archetype Entertainment, the goal is to make the side quests in their upcoming sci-fi jaunt Exodus not feel just “tacked on.”


Speaking to GamesRadar, former Mass Effect writer and current Exodus narrative director Drew Karpyshyn explained that side quests are more about “trying to give players the chance to explore what they want to explore, that will add to the main story.” He continued, “We definitely don’t want you to feel like you’re doing it because you’re obligated, like ‘I need those three points to get my next level on this skill, so I guess I’ll do it’. We want side quests to be something you would do even if you weren’t getting a reward – you’re going to get rewards, of course, it’s a game, but we want you to feel like ‘This is something I’m interested in, this is something I want to explore.'”


Karpyshyn noted that in turn, Exodus’ side quests are tied into its themes and companions you may have. “It’s tied into interesting aspects of our game that maybe don’t get explored as much on the critical path, but you can see them,” he explains. For Karpyshyn it’s that age old tricky thing of deciding where is best for the team’s focus, as they know they can’t add whatever they want without the risk of the game becoming “thousands of hours [long], which sounds great in theory, but isn’t realistic.”


Personally, a game that’s thousands of hours long sounds like a nightmare to me, so, I’m happy to see some amount of restraint being enacted here. As it currently stands, though, it’ll be a while before we find out if Archetype succeed in making good side quests, as it’s not due out until some time in 2027.



Source link

  • Related Posts

    Fallout’s origin can be traced back to a pizza party Tim Cain threw

    In the mid-1990s Interplay Entertainment acquired the Dungeons & Dragons licence, and would go on to publish Baldur’s Gate, Planescape: Torment, and Icewind Dale. The team working on a little…

    Rayman creator reveals more details on what to expect from the Rayman remake that Ubisoft still won’t admit is real

    The creator of the Rayman series has once again teased that a remake of the original Rayman game is on the way. In an interview with RetroGamer and spotted by…

    Leave a Reply

    Your email address will not be published. Required fields are marked *

    You Missed

    Jimmy Lai’s conviction was years in the making.

    Jimmy Lai sentencing: Hong Kong court to rule on pro-democracy media mogul after conviction – live updates | Jimmy Lai

    Jimmy Lai sentencing: Hong Kong court to rule on pro-democracy media mogul after conviction – live updates | Jimmy Lai

    Oil Drops as Easing Middle Eastern Tensions Reduce Supply Risks

    ‘Star Wars: The Mandalorian and Grogu’ Drops Super Bowl Trailer

    ‘Star Wars: The Mandalorian and Grogu’ Drops Super Bowl Trailer

    'Rules are rules!' Why chaotic Cherki goal was disallowed

    'Rules are rules!' Why chaotic Cherki goal was disallowed

    Fallout’s origin can be traced back to a pizza party Tim Cain threw

    Fallout’s origin can be traced back to a pizza party Tim Cain threw