The first episode of Fallout season 2 solves the 15-year-old New Vegas mystery of the missing Vault 24


Today’s finally the day, Fallout season 2 episode one is upon us, and it by no means eases us into the action. Following Lucy and The Ghouls’ journey to find her father and his family, the duo stumbles across tons of iconic Wasteland locations like New Vegas, a fan favourite Fallout 4 spot, Dinky the T. Rex, and one of the most mysterious cut locations from Fallout: New Vegas. I’m of course talking about Vault 24.

Over the course of Fallout’s life, there have been many iconic Vaults mentioned and featured in games. Many were the childhood homes of our protagonists and player characters—like Lucy’s own Vault 33, or Vault 13 from the OG Fallout. But the vaults run the gamut from capsules of Americana to harrowing psychological experiments. Here are just some of the more interesting examples:

  • Vault 4 (TV Show): In season 1, we saw Lucy and Maximus explore Vault 4, the previous home of a group of scientists who experimented with mutants and Wastelanders.
  • Vault 11 (New Vegas): A social experiment took place to see how willing people would be to sacrifice others for the safety of the majority.
  • Vault 15 (Fallout/ Fallout 2): People from diverse ethnic backgrounds were forced to live together. A Schism would later form raider gangs, Khans, Jackals, and Vipers, with the remaining population creating Shady Sands.
  • Vault 21 (New Vegas): A social experiment to study the effects of gambling, Robert House would later win ownership of the vault in 2274 in a game of blackjack.
  • Vault 63 (Fallout 76): A personal project of Vault-Tec board member Hugo Stolz, a facility to develop technologies that would be useful in establishing a post-bomb society.
  • Vault 77 (Fallout 3): A single man was locked inside with only puppets.
  • Vault 87 (Fallout 3): Researching the effects of Forced Evolutionary Virus on humans, which would later transform inhabitants into super mutants.



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