Todd Howard says AI can’t replace human ‘creative intention,’ but it’s part of Bethesda’s ‘toolset for how we build our worlds or check things’



During a recent event for the second season of the Fallout TV show that premiers later this month, Bethesda’s Todd Howard joined the press junket fray to talk about the lasting influence of New Vegas, skipping the “war never changes” refrain, and—in an interview with Eurogamer—the use of AI in game development.

“I view it as a tool. Creative intention comes from human artists, number one,” Howard said. “But I think we look at it as a tool for, is there a way we can use it to help us go through some iterations that we do ourselves faster?”



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