I grew up in a Star Trek household, not a Star Wars one. More to the point, I wasn’t even allowed to watch Star Wars when I was a kid, so I didn’t see the original trilogy until I was nearly an adult—about 17 years old, as I recall.
For my then-fundamentalist Christian family, the so-called “Eastern mysticism” of Star Wars was a bridge too far, something that could apparently corrupt my impressionable young Evangelical mind irreversibly. Star Trek was OK, though, because my parents didn’t feel it condoned witchcraft, or what have you, and they liked the original series from when they were younger.
Because of all that, my first true immersion in the Star Wars universe wasn’t the movies. It was the video games, and one in particular—Star Wars: Shadows of the Empire, which you can nab on GOG.
In revisiting that classic game of the ’90s, we get a glimpse at a very odd moment in pop culture history when Lucasfilm and its subsidiaries attempted to basically re-create the multimedia blitz of the original Star Wars movie releases, including a new story, books, new lines of toys, and all the rest—all in a lead up to the release of the Special Edition edits of the original films.
I was born in 1984. When the Shadows of the Empire came out on PCs, I was around 12 years old, which was the perfect age to get really, really into Star Wars.

Credit:
GOG
I’ve always loved space games, but this game was my first real experience with Star Wars.
Credit:
GOG
My parents were committed to controlling which movies, books, and music I could consume, but for whatever reason, there was almost no oversight on the video games I played. I couldn’t watch Star Wars, but I could play Doom.
I’d go to Software, Etc., grab a big box or a bag of shareware disks, and buy it with my allowance without the same kind of parental approval that applied to other media.






